#ifndef MYAUDIO_H_INCLUDED
#define MYAUDIO_H_INCLUDED

#include "SDL/SDL_mixer.h"


class myaudio {

    private:

    Mix_Chunk *music;

    public:

    myaudio(char* soundfile);
    void musicDone();
    void play();
    void playloop();

};

#endif // MYAUDIO_H_INCLUDED
